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"Learning how to program a computer can teach you how to think." - Steve Jobs

Computing Curriculum

"The 2014 national curriculum introduces a new subject, computing, which replaces ICT. This represents continuity and change, challenge and opportunity. It gives schools the chance to review and enhance current approaches in order to provide an even more exciting and rigorous curriculum that addresses the challenges and opportunities offered by the technologically rich world in which we live. Computing is concerned with how computers and computer systems work, and how they are designed and programmed. Pupils studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers. Computational thinking provides insights into many areas of the curriculum, and influences work at the cutting edge of a wide range of disciplines." CAS

“A high quality computing education equips pupils to use computational thinking and creativity to understand and change the world” National Curriculum 2014

Computing cogs(1)

Subject content                   Computer Science Information Technology Digital Literacy
Key Stage 1
Pupils should be taught to:
* Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
* Create and debug simple programs.
* Use logical reasoning to predict the behaviour of simple programs

* Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
* Use technology safely and respectfully, keeping personal information private; know where to go for help and support when they have concerns about material on the internet.
* Recognise common uses of information technology beyond school.

Key Stage 2
Pupils should be taught to:

* Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
* Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
* Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
* Understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration.
* Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.

* Use technology safely, respectfully and responsibly; know a range of ways to report concerns and inappropriate behaviour.
* Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

* Understand the opportunities (networks) offer for communication and collaboration.
* Be discerning in evaluating digital content
* Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Click below to find out more about eSafety...

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Learning Across the School

Computing Long Term

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Computing Learning Links

Barefoot (KS1 and KS2)

https://www.barefootcomputing.org/homelearning

Downloadable activities and games for children, links to live lessons and a guide for parents - includes cross-curricular lesson plans and resources that unpack computational thinking in a range of subjects.

 

Code Club (KS2)

https://projects.raspberrypi.org/en/codeclub

Projects and activities for home learning and a parent guide.

 

UK Safer Internet Centre (KS1 and KS2)

https://www.saferinternet.org.uk/advice-centre/young-people/resources-3-11s

Online safety resources aimed at 3 -11 year olds.

 

STEM Learning e-Library (KS1 and KS2)

https://www.stem.org.uk/primary-computing-resources

An online resource bank, which links to resources on external websites. The site features a live chat function offering support from subject experts. New home learning resources are being developed.

 

Raspberry Pi Foundation  Digital Making at Home (KS2)

https://www.raspberrypi.org/at-home/

Join the weekly code-along using open projects based on a weekly theme, with different levels available for all abilities, allowing you to be open-ended with opportunities for making and creativity.

 

Computing at School - Home Learning (KS1 and KS2)

https://www.computingatschool.org.uk/homelearning

Information and links to a range of at home computing activities

 

Thinkfun  All ages

http://info.thinkfun.com/stem-education/6-unplugged-coding-activities-for-hour-of-code

Unplugged activities for children to learn the basics about algorithms without a computer.

 

Things to do

Computing (coding) is important for children as it will help improve their mathematics and writing skills, it will give them valuable life skills, which will be used eventually in the workplace.  Develop your child’s skill by start learning the basics of coding; you do not even need a computer! Problem solving, thinking creatively, and it helps them to develop resilience.

VLE

db primary guide for parents

A guide to our VLE

 

DB Primary VLE leaflet

Information Leaflet on our VLE

 
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